Dramatic Snake-Eye Chase
Spell Quick

Dramatic Snake-Eye Chase

  • Archetype:
  • Snake-Eye

  • View:
  • 4736




Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Dramatic Snake-Eye Chase — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 54 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

The card's value is a field extension: it places a Diabellstar monster face-up into the Spell & Trap Zone as a Continuous Spell, then in the End Phase it banishes itself from the GY as a cost to Special Summon a monster treated as a Continuous Spell. That is a GY-to-board recursion plus one extra body, with no interaction or negation. Its 1.28 average copies and 400/400 deck presence confirm it is routinely played, but that frequency is not scored as power (guardrail 3), and the high co-occurrence with Snake-Eye staples is treated as a consistent home rather than intrinsic strength. No combo boards were supplied, so combo conversion rests on text alone and the score is capped near the middle.

Axis scores

Axis Score Evidence
Accessibility 70 Played in all 400 sampled decks at 1 to 3 copies, with a self-recursive GY banish cost that keeps it live after it is used (verified deck counts; the GY activation is from card text).
Combo & Conversion 50 Text shows one placed body plus one later Special Summon, which is a fair board with help from the Diabellstar line but nothing one-card-disruptive (inferred; no combos_evidence available).
Resource Economy 60 The GY banish cost turns a dead card into a Special Summon, so it converts a spent card into a body, a mildly positive exchange (verified from card text; no netCardAdvantage data).
Effect & Interaction 5 The card has no negation, removal, or disruption text, so it offers no opponent interaction (verified from card text).
Material Utility 20 The card is a Spell and is not itself a material body; it only places a monster in the S/T Zone (verified from card text).
Resilience & Flexibility 50 Once-per-turn wording and dependence on a Diabellstar monster in the S/T Zone limit how well it recovers from interaction, though the GY recursion gives some multi-turn reuse (inferred from text).
Deck-Building Efficiency 65 Mostly a single-copy card (321 of 400 decks run one), with no garnet or lock restriction, so it is cheap to run (verified from decks_evidence distribution).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Routinely included in the sampled Snake-Eye and Diabellstar decks (400 of 400)
  • Self-recursive from the GY, so it can be reused after the initial play
  • Cheap to run, with almost all decks using one copy and no garnet restriction

Weaknesses

  • No opponent interaction of any kind
  • Requires a Diabellstar monster to be available in hand, Deck, or GY
  • Once-per-turn limits on each effect restrict repeated use
  • No combo evidence supplied, so its board conversion is unverified

Counters / choke points

  • Ash Blossom and Joyous Spring is a common interaction on the field and in the GY context (general knowledge, not in evidence)

Best use

Extender for the Diabellstar line, placing a Diabellstar monster into the S/T Zone and recovering a body in the End Phase. Decks: Snake-Eye, Diabellstar, Azamina. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: places a Diabellstar monster face-up in the S/T Zone as a Continuous Spell; Card text: End Phase GY banish cost and Special Summon of a Continuous Spell monster; Card text: each effect is once per turn; Decks: 400 sampled, 1.28 average copies, 321 decks run one copy; Usage statistics: 100 percent inclusion in Fire King and Snake-Eye archetypes (typical copies 1)
  • Observed: Co-occurs in 89.8 percent of decks with Ash Blossom and Joyous Spring; Spread across 48 distinct archetypes, though concentrated in Snake-Eye and Diabellstar
  • Inferred: Acts as an Extender that converts GY cards into one extra body; Combo conversion is moderate, based on text alone; Generic utility is limited because the text names Diabellstar
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no rulings data to confirm timing edge cases of treating a monster as a Continuous Spell











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